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Printable Code-it Cody activity pack: Clever Tykes Enterprise Education Storybooks
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Printable Code-it Cody activity pack: Clever Tykes Enterprise Education Storybooks

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Print-at-home activity book containing six fun activities for a rainy day! Includes crosswords, word searches and puzzles, around the theme of Code-it Cody and the messages of coding and enterprise education in the Code-it Cody storybook. Suitable for KS2 Contents: Message from Cody and introduction Dot-to-dot Mr Chip’s computer chip challenge Word search Design Cody’s next game Binary codebreaker Super Crazy Galaxy Invaders Answers page
Clever Tykes enterprise education pack: Code-it Cody walkthrough and lessons KS2
clevertykesclevertykes

Clever Tykes enterprise education pack: Code-it Cody walkthrough and lessons KS2

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The Code-it Cody teacher’s guide. Exciting enterprise education for key stage 2 children including 8 lesson plans. Perfect for parents and teachers alike to get the very most out of Code-it Cody. When the Computer Club competition is announced, Cody and his friends must put their coding skills into action. Cody begins a quest to research current computer games before creating the prototype of his very own. After months of hard work, the moment of truth arrives. Cody and the other Computer Club members have to pitch their prototypes in front of a panel of teachers! Cody’s friend Hana has produced a game that everyone will really like. Can Cody do better?
Code-it Cody storybook - enterprise education - class reading KS2
clevertykesclevertykes

Code-it Cody storybook - enterprise education - class reading KS2

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- Suitable for guided class reading - Teaching resources also available - Addresses a wide range of PSHE topics including enterprise education, healthy lifestyle, honesty and integrity, making mistakes, friendship, equal opportunities and disabilities, computer science, teamwork, self-improvement and determination - Fully illustrated throughout --------- Code-it Cody is the second in the Clever Tykes series, a series of storybooks developed to introduce children to the skills and behaviour associated with entrepreneurship. Cody is a boy with a real talent for tech and problem-solving. Cody is well-known for his computer skills but when he encounters a problem he can’t fix, he has to seek the help of the mysterious Mr Chip! Mr Chip introduces Cody to the world of computer club where he meets three new friends who all love computers and want to learn even more about them. Oh, and Cody is hearing impaired. You probably wouldn’t have guessed it because he never lets it get in the way! When the computer club competition is announced, an excited Cody starts on a quest to research as much as possible before creating the prototype of his new computer game. He even makes sure he works hard on his creative skills to make the best game possible. After months of hard work, the moment of truth arrives, and Cody and the other computer club members have to pitch their prototypes in front of a panel of teachers! Cody’s friend Hana has produced a game the teachers will really like. Can Cody do better? --------- 75 pages